“Run!”
The 9th Doctor to Rose Tyler.
Run across rooftops, leaping from building to building as they collapse beneath you due to some distant, apocalyptic battle that involves giant robots. That’s the premise of Canabalt, an addictive little flash game from Adam Atomic. In a rather post-modern fashion akin to films like Cloverfield, Canabalt does not attempt to set up a story or background, instead plunging the player directly into the action, racing out of a collapsing building in a desperate bid for survival. Canabalt’s little protagonist is caught up in events far bigger than himself, but he has no time or chance to figure out what is happening. Rather than trying to be a hero, the only goal in Canabalt is to see how long you can survive before an inevitable, sticky demise. The story, such as it is, can be guessed at from the background, where large robots appear to be battling each other, causing the havoc and destruction the player is attempting to escape from.
Controls are simple: you press the space, X or C button to jump from rooftop to rooftop. Your little on-screen avatar takes care of the rest, running like his life depended on it across rooftops, constantly picking up speed. Make a mistake in judging the distance to the next building and its all over. A few extra obstacles are thrown in the way of the player, just to ensure things aren’t too easy.
Chairs and boxes appear on the rooftops, which slow your avatar down. These can be used strategically however, in order to slow your avatar’s breakneck pace and give an extra second or two of reaction time to the next jump. Birds, disturbed by your arrival, will take flight but aside from obscuring the screen slightly, have no effect.
The two real random killers are the plate glass windows and the robot fist /bomb/ shredder thing that will drop in your path. The plate glass windows are set into the building you are jumping towards: your avatar must crash through in order to keep running. Miss and you slam into the side of the building and slide down to a messy end. The bomb rockets crash in your path. It’s either jump over them quickly or be reduced to a red mist, according to the game’s description. The glass windows are the real game-ender though, as it can be exceedingly difficult to get the timing right to crash through, especially once the speed has picked up.
The frenetic pace and tragic inevitability of the player’s on-screen avatar’s demise lend themselves well to the replayability of the game. Canabalt’s randomized buildings make each run different, some ending maddeningly quickly, others lasting long enough to make the sudden (and did I mention inevitable?) end all the more crushing. Since each run is only going to last a few minutes at most, Canabalt is a great little time-waster or a good way to spend a lunch break. The fact the game keeps track of the distance you ran gives an added incentive to beat the previous record.
Add in some catchy music and nicely minimalistic art to the simple yet challenging gameplay (and the mysterious backstory) and Canabalt is a fun game. Recommended!
Play Canabalt at www.armorgames.com